﻿<?xml version="1.0" encoding="utf-8"?>
<XnaContent>
  <Asset Type="ProjectMercury.ParticleEffect">
    <Name>Basic Fireball</Name>
    <Author>Matt Davey</Author>
    <Description>A simple fireball effect. Looks best in motion.</Description>
    <Emitters>
      <Item Type="ProjectMercury.Emitters.SphereEmitter">
        <Name>Smoke Trail</Name>
        <Budget>500</Budget>
        <Term>2</Term>
        <ReleaseQuantity>2</ReleaseQuantity>
        <Enabled>true</Enabled>
        <ReleaseSpeed>[50,50]</ReleaseSpeed>
        <ReleaseColour>
          <Red>[0.5019608,0.5019608]</Red>
          <Green>[0.5019608,0.5019608]</Green>
          <Blue>[0.5019608,0.5019608]</Blue>
        </ReleaseColour>
        <ReleaseOpacity>[1,1]</ReleaseOpacity>
        <ReleaseScale>[16,16]</ReleaseScale>
        <ReleaseRotation>
          <Pitch>[0,0]</Pitch>
          <Yaw>[0,0]</Yaw>
          <Roll>[0,0]</Roll>
        </ReleaseRotation>
        <ParticleTextureAssetPath>Cloud001</ParticleTextureAssetPath>
        <BlendMode>Alpha</BlendMode>
        <Radius>50</Radius>
        <Shell>true</Shell>
        <Radiate>true</Radiate>
        <Modifiers>
          <Modifier Type="ProjectMercury.Modifiers.OpacityInterpolator2">
            <InitialOpacity>0.2</InitialOpacity>
            <FinalOpacity>0</FinalOpacity>
          </Modifier>
          <Modifier Type="ProjectMercury.Modifiers.ScaleInterpolator2">
            <InitialScale>48</InitialScale>
            <FinalScale>255</FinalScale>
          </Modifier>
          <Modifier Type="ProjectMercury.Modifiers.DampingModifier">
            <DampingCoefficient>0.8</DampingCoefficient>
          </Modifier>
          <Modifier Type="ProjectMercury.Modifiers.RotationModifier">
            <RotationRate>0 0 1</RotationRate>
          </Modifier>
        </Modifiers>
        <Controllers>
          <Controller Type="ProjectMercury.Controllers.CooldownController">
            <CooldownPeriod>0.025</CooldownPeriod>
          </Controller>
        </Controllers>
      </Item>
      <Item Type="ProjectMercury.Emitters.SphereEmitter">
        <Name>Flames</Name>
        <Budget>1000</Budget>
        <Term>0.75</Term>
        <ReleaseQuantity>8</ReleaseQuantity>
        <Enabled>true</Enabled>
        <ReleaseSpeed>[25,75]</ReleaseSpeed>
        <ReleaseColour>
          <Red>[0.9,1]</Red>
          <Green>[0.5019608,0.5019608]</Green>
          <Blue>[0,0]</Blue>
        </ReleaseColour>
        <ReleaseOpacity>[1,1]</ReleaseOpacity>
        <ReleaseScale>[32,64]</ReleaseScale>
        <ReleaseRotation>
          <Pitch>[0,0]</Pitch>
          <Yaw>[0,0]</Yaw>
          <Roll>[-3.14,3.14]</Roll>
        </ReleaseRotation>
        <ParticleTextureAssetPath>Flame</ParticleTextureAssetPath>
        <BlendMode>Add</BlendMode>
        <Radius>50</Radius>
        <Shell>true</Shell>
        <Radiate>true</Radiate>
        <Modifiers>
          <Modifier Type="ProjectMercury.Modifiers.OpacityInterpolator2">
            <InitialOpacity>0.5</InitialOpacity>
            <FinalOpacity>0</FinalOpacity>
          </Modifier>
          <Modifier Type="ProjectMercury.Modifiers.RotationModifier">
            <RotationRate>0 0 1</RotationRate>
          </Modifier>
        </Modifiers>
        <Controllers>
          <Controller Type="ProjectMercury.Controllers.CooldownController">
            <CooldownPeriod>0.02</CooldownPeriod>
          </Controller>
        </Controllers>
      </Item>
      <Item Type="ProjectMercury.Emitters.SphereEmitter">
        <Name>Dying Flames</Name>
        <Budget>1000</Budget>
        <Term>1</Term>
        <ReleaseQuantity>4</ReleaseQuantity>
        <Enabled>true</Enabled>
        <ReleaseSpeed>[40,60]</ReleaseSpeed>
        <ReleaseColour>
          <Red>[0.8,1]</Red>
          <Green>[0.5019608,0.5019608]</Green>
          <Blue>[0,0]</Blue>
        </ReleaseColour>
        <ReleaseOpacity>[1,1]</ReleaseOpacity>
        <ReleaseScale>[32,64]</ReleaseScale>
        <ReleaseRotation>
          <Pitch>[0,0]</Pitch>
          <Yaw>[0,0]</Yaw>
          <Roll>[-3.14,3.14]</Roll>
        </ReleaseRotation>
        <ParticleTextureAssetPath>Cloud004</ParticleTextureAssetPath>
        <BlendMode>Add</BlendMode>
        <Radius>50</Radius>
        <Shell>true</Shell>
        <Radiate>true</Radiate>
        <Modifiers>
          <Modifier Type="ProjectMercury.Modifiers.OpacityInterpolator3">
            <InitialOpacity>0</InitialOpacity>
            <Median>0.7</Median>
            <MedianOpacity>0.15</MedianOpacity>
            <FinalOpacity>0</FinalOpacity>
          </Modifier>
          <Modifier Type="ProjectMercury.Modifiers.RotationModifier">
            <RotationRate>0 0 1</RotationRate>
          </Modifier>
        </Modifiers>
        <Controllers />
      </Item>
    </Emitters>
  </Asset>
</XnaContent>